I first created an artwork with this title and general scene back in 2011 or 2012. The original looked quite flat; like Shelby was a 3D character pasted onto a 2D background rather than a completely rendered 3D scene. That was my biggest challenge, creating a full and coherent scene without losing the piece’s main concepts (promotional artwork for the Shelby Bly Project meaning Shelby needed to be plainly visible and the sun rays filtering down into a cavern on the Sun Stone). I finally fixed the problem by keeping the scene mostly the same while moving Shelby back and adding the new element of the flashlight along with several other small details. The original textures for this cavern were too low-res for rendering in the size I create for high quality prints. I replaced the low-res textures with materials from Terradome 2 then edited all of the other set and prop materials to match the new ground textures. This took a lot of time to figure out and then to render but it was well worth it.
If you would like to find out more about my original graphic novel project which I am writing and illustrating myself, see the Shelby Bly Project website.
The sunbeams filtering down through the cave and the flashlight beam were rendered in Poser using spot lights and atmospherics. I then added an IBL light, a specular light, and a soft green ambient light to create the scene’s full light setup. I used a strong depth of field effect rendered in Poser to give the scene even more of a realistic 3D look. Very little postwork was required after the rendering was finally finished. I only modified the colors, added a soft vignette and border, then enhanced the contrast a bit. Oh, I also added a bit of mist to the far foreground after I thought I had finished the work. It looks a lot better with the mist than without.
October 16, 2016
Poser 11 Pro, Photoshop CS6
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