What you see above is the original version of my artwork concept “Frozen” from 2009. In early 2009 when I created this artwork, I was in the midst of a very deep depression and having severe medication reaction issues. I created many dark and emotional artworks at that time including this one. I was feeling very cold and near death when I created this particular artwork. The original version of this artwork concept won an “Image of the Week” award from the now defunct RuntimeDNA.
Read on to see exactly how this artwork has evolved over the years as I tried to perfect it. To see the most recent and/or final redux of this artwork, see here: Frozen Beneath
Here is what I wrote about the original “Frozen” back on February 01, 2009:
Again I tried to make a nice little fantasy picture with snow and a fae. While playing with lights and skintones and camera angles I came up with another idea… a quite morbid idea. She’s frozen… to death. Trapped in ice. I’m starting to scare me.
Below you can see my first try at this concept and the third redux from 2012. The first two redux artworks from 2010 and 2011 were terrible so I’m not going to bother posting them here at all. The 2012 redux was the best of the redux tries until my most recent redux.
As you can see, I kept many things somewhat the same including the pose, frost overlays, and icy blue color scheme. For the redux, I used a completely different figure setup other than the similar pose and added where her fingers scratch the ice as she tries to escape.
I like the 2012 redux as the best of my other redux attempts but I’m still not sure if it’s “the best that I can do”; especially now. I decided to give the artwork concept one more redux try in 2019 to see if I could finally do better than my original 2009 attempt.
Below you can see a comparison of the 2012 redux and the final redux from 2019. This time, rather than trying to reinvent the wheel, I went back and recreated the original scene as best I could while making small improvements and learning from my redux mistakes. The new artwork is detailed yet not overly crowded with frost. I tried to capture that same “resigned to her fate” expression that I had created for the first version from 2009 while also adding finger marks and a breath cloud like I did for the 2012 redux. I used a more realistic human figure and skin for the newest final version. The artwork didn’t turn into a full overall blue tone until I started postworking it and it just sort of happened. That said, I like it.
A woman is trapped and dying beneath a sheet of ice. At first she tried to escape but now she is resigned to her fate. No one can save her.
It still doesn’t quite look “perfect” to me but I’m not sure yet how to improve upon it. I’ll probably revisit this artwork concept eventually, I’m just not sure when or how I will be able to improve it. Only time will tell for sure.